
Action
Reach Level 10 in Dead Cells | TesterMAX
Every level brings you closer to cash.
About this task
Give Dead Cells a try β it's simple to learn and rewarding to play. Pick it up for two minutes or twenty β it works either way. The further you get, the more your effort is worth. The pace is relentless in the best way β quick reflexes turn directly into quicker milestones. Your goal is simple: reach level 10.
Example milestone
Reach level 10
How it works
- 1Sign up for TesterMAX β it takes a minute.
- 2Find Dead Cells in the games catalog.
- 3Keep playing β the task is done when you reach level 10.
- 4Cash in the reward β then keep the streak going.
Similar games

PUBG Mobile
ActionPUBG Mobile is easy to pick up and surprisingly hard to put down. Expect tight controls and constant motion; downtime isn't in this game's vocabulary. On TesterMAX, your progress translates into cash value you can redeem. Levels ramp up gradually, so it stays fun as you improve. Complete it by hitting the goal: reach level 5.
Kick the BuddyοΌFun Action Game
ActionKick the BuddyοΌFun Action Game turns a quick gaming break into real rewards on TesterMAX. The controls are simple and the pace keeps you coming back. Expect tight controls and constant motion; downtime isn't in this game's vocabulary. It's play-to-earn done simply: have fun, then get rewarded. To complete the task, just play for 5 minutes.

Delta Force: Hawk Ops
ActionDelta Force: Hawk Ops is one of those games where 'just one more round' really pays off. Levels ramp up gradually, so it stays fun as you improve. On TesterMAX, your progress translates into cash value you can redeem. Expect tight controls and constant motion; downtime isn't in this game's vocabulary. All you need to do is win 9 matches.
Dead Cells, created by Motion Twin with later development support from Evil Empire, combines precise side-scrolling combat with runs that change after every death. Each attempt moves through connected biomes filled with distinct enemies, hazards, exits, and secrets. Losing a run removes temporary equipment, so success depends on learning attack tells and movement windows rather than expecting one powerful item to solve every encounter.
- Learn enemy patterns across interconnected, branching biomes
- Combine weapons, shields, traps, skills, and mutations into a build
- Carry permanent unlocks and route knowledge into later runs
- Reach level 10 to satisfy the tracked TesterMAX goal
The available arsenal supports sharply different approaches. Fast melee weapons reward close-range timing, bows create distance, shields turn parries into openings, and deployable traps or active skills can control crowded rooms. Mutations add another layer to the build, while route choices determine which areas and rewards appear. A useful setup is therefore a coherent combination, not merely the highest numbers found along the way.
Although a failed run starts again, it does not erase everything the player has learned or unlocked. Permanent upgrades broaden future options, discovered routes make biome planning faster, and familiarity with bosses converts previous mistakes into practical preparation. This balance between reset and lasting improvement is why Dead Cells is often described as both a roguelite and a Metroidvania-style action game.
For this TesterMAX task, the recorded target is to reach level 10. Start from the task link so tracking is attached to the correct session, then play until the stated level appears and has time to sync. Reaching a new biome or unlocking a weapon may help the run, but those events do not replace the specific level milestone shown on the offer.
Questions you might have
Ready to start earning?
Create a free account and explore tasks in minutes.
